A Beginner's Guide to the Video Game Music Composition and Remixing Neighborhood8526088

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More than the years, video games have developed into a multi-billion dollar business. Today's games involve millions of hours of work and take years to produce. The music contained in these games, as nicely as older games, is an equal function of art that is frequently overlooked. Whereas movie soundtracks have been praised for years, till 2005 video game music was largely a curiosity outdoors Japan. It is only lately that concerts consisting solely of video game music, such as Play! A Video Game Symphony and Distant Worlds: Music From Final Fantasy, have sold thousands of tickets about the world.

Some games these days are even marketed on the strength of their soundtracks' main composers. For example, the 2008 Xbox 360 game Lost Odyssey advertised in its pre-release commercials that its music was composed by legendary composer Nobuo Uematsu. Unfortunately, however, many game music composers and artists stay underappreciated compared to these involved with movie soundtracks.

With the growing popularity of the Internet in the late 1990s, an on-line video game music community started to form. One of the first sites, VGMusic, provided and continues to provide strict MIDI sequences, largely of older (NES and SNES) consoles. Contributors to VGMusic sequence songs and then submit them for the globe to listen.

By 1998, the community consisted largely of independent sites providing MIDI and Impulse Tracker (*.it) files. Some of these songs, which started to move towards "remixing" as it is recognized today, were mashups of 20 minutes of music from an whole game's soundtrack. Looking for songs was a tedious task, simply because there were no one-stop sources for such remixes.

In 1999, OverClocked ReMix, a website that restricted its postings via strict juding, was formed. Still popular today, the website has received contributions from hobbyists, aspiring artists, and expert composers such as Jeremy Soule. A panel of judges evaluates and votes on each submitted song, and at the time of this writing, fewer than 5% of submissions are posted.

Compos, or online competitions that challenge participants to produce the best songs, began to seem around 2000, but took a hit when the heavily vaunted Ultima Eternity competitors folded. Later, live instrument recordings became popular, top to the creation of Dwelling of Duels, a competitors where at least one reside instrument is needed in a song. Every month, competitors are needed to interpret a piece from a particular game or series, and members of the well-liked game music forum The Shizz vote for the winners.

Detailed info on Game Music Composer can be found on the main website.